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Weekend Progress

amosmaddux
Feb 11, 2024
1 min read

Got a lot done this weekend! The mechanics are slowly coming together, and are starting to become more and more exciting!


  • Set up bloody screen health indicator. Your screen gets darker as you receive damage. Setting a bloody overlay as a canvas and setting its alpha value to be equal to the percentage of player health lost did the trick here.

  • Set up buildable defenses. I created multiple game objects for this one: a broken wall, a damaged wall, and a fixed wall. I used a box collider to detect if the player enters the buildable area, and then wrote a quick script to set the next \version of the wall as active when the player presses "E".

  • Set up bandage and wood collectables.

  • Alot of animations!




 
 
 

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